The recent Day of the Devs online presentation unveiled a number of fascinating future games, but one in particular has seized the imagination: UN:Me. Created by Historia and Shueisha Games, this single-player adventure seems to blend the dread-filled setting of a Silent Hill game with the paranoid deduction heart of Among Us.
"It's a distinctive game where a young woman harboring several human souls within her must escape from a labyrinth of the mind," explains producer Yasukazu Kawai.
In UN:Me, players take control of an unnamed heroine who appears to be of teenage years. Inside her reside four distinct souls, all possessing unique fears and drives. These souls can seize control at will, unleashing their innermost terrors upon her without warning.
Judging by showcased gameplay, much of the action unfolds within a creepy medical facility, while other scenes depict the protagonist exploring a desolate chapel.
"What makes you fearful of? What makes you uneasy?" poses creative lead Shun Sasaki. "High places. Confined spaces. Authority figures. Things that appear minor to others can activate something primal inside us. This game delves into that concept — anxieties that are unique to each person."
The central gameplay loop revolves around managing whichever soul surfaces at a particular moment. However, these souls will switch against your will during gameplay. While exploring, every persona's anxieties become amplified and attack the girl in succession. When the soul changes, so does the particular terror the player encounters.
Initially, UN:Me displays noticeable aesthetic parallels with the Silent Hill franchise. The hospital is filled with nurses all sporting the same face, with unnervingly wide grins. Figures in the waiting room have enormous blooms growing from their necks are. Flowers are an ever-present theme, juxtaposing organic elegance with supernatural dread.
Yet, UN:Me introduces a singular mechanic. Players must determine which of the four entities haunting the heroine is the "true" one. "All four personas asserts that the body belongs to them," explains a creator. "During the game, you need to figure out who is authentic."
After a player believes a persona is an impostor, they are forced to destroy it. However, since each soul can deceive or hide the reality, it is incredibly simple to choose incorrectly.
"Maybe you've already destroyed the real [soul] by your own actions," the narration states. "The final entity standing might be a fake. In any case, your decisions are irreversible."
UN:Me does not yet have a publicly announced launch window, but it is can be follow on digital storefronts.
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